Use Figma Make to test an interaction idea
The prompt-to-app tool can produce prototypes; use the result to answer a specific design question.
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Figma introduced Make on May 7, 2025 as a prompt-to-app tool for exploring designs, prototypes and code [1]. Our carousel showed this launch rather than a finished website generated for this project.
Start with an interaction question
Ask for a small flow you can evaluate: a filter opening, a form showing an error, or a preview updating after an edit. State the initial condition and what should happen when someone acts.
A concrete question makes it easier to decide whether the prototype answered it. Asking for a complete application at once can leave you reviewing many unrelated choices before the interaction you care about is clear.
Review the behavior and the design
Click through the result with both expected and empty inputs. Check whether the controls have clear labels, whether feedback appears after an action, and whether the layout survives a narrow screen.
Figma's announcement describes the ability to explore and refine in design and code [1]. It does not remove the need to inspect the result before production. Keep the prototype's purpose clear: use it to learn whether an idea works, then apply the application's own accessibility, performance and correctness checks to anything you decide to ship.
Keep this guide
Filed under Dev tools
Sources
- Figma: introducing Figma Makefigma.com
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